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William S.
Frisbee Jr.
Tanks
are awesome. AFV (Armored Fighting Vehicles) are big
monsters that dominate the battlefield. There main gun
can usually destroy the toughest targets, their machine
guns can decimate enemy infantry formations. They can
grind a target to dust. They even sound big mean and
vicious. They are the King of the battlefield and
Infantry are their Queen.
When tanks attack they are truelly fear inspiring. Even
veteran troops don't like tanks unless they are friendly
tanks.
The first tank was 'born' in World War One. Initially
they were designed as mobile pillboxes, armored machine
gun carriers. They have evolved a great deal since.
Originally they were desinged to assist infantry. They
still do, and quite well I might add. There are several
problems with this however. Unlike infantry they cannot
sneak up on you. They are often restricted to what
terrain they can travel through.
The movies portray tanks as unstoppable monsters that
drive through houses and trees like they weren't even
there. That is not true. While a tank may win a pushing
contest against a house if the house were to collaps it
would fall on the tank, maybe trapping the tank.
Furthermore all that rubble might cause the tank to slip
a track and then the tank is not going anywhere. If the
building does fall on the tank and pin it in place you
can bet the crew is going to have a hell of a time
getting out without help.

German Leopard 2 MBT
Like I said tanks are noisy as hell. First there is the
overpowered engine that has to move tons of metal around
the battle field. Then there is the sqeal of the metal
track. Newer tanks (like the US M1) have engines that
make a lot less noise.
What this amounts to is that tanks cannot sneak up on
people. Even an artillery barrage cannot always conceal
the appearance of tanks. A tank might, if he is
approaching from downwind, has some other masking noise
(like artillery), approach to within a few hundred
meters of the enemy without being detected.
Tactics
Tanks
are not invulnerable, they are just very difficult to
kill. Because they are big and noisy they tend to
attract a lot of enemy fire. For this reason tank crews
prefer to remain inside their tanks where they are safer
but when they do this they can't see their surroundings
very well. What you can't see is usually what kills you.
Tanks usually operate in pairs, like fighter craft. One
tank moves while the other tank watches and covers. This
is a lot safer, especially for tanks that must work
alone. Infantry running at the moving tank can get
machine gunned by the covering tank. When there are
three tanks in a platoon, one may move while the other
two cover.

American M1 Abrams MBT
Of course during an assault they may all move together.
Tanks can move faster than an infantryman, about five
hundred meters a minute. This is nice if speed is
essential. In most cases it is deadly because all an
enemy infantryman has to do is hide. Tanks can't see
that well to begin with.
Now the best way to kill a tank is to use another tank.
Failing that aircraft or infantry are your second and
third options. Because tanks are expensive they are
usually well protected from aircraft by anti-aircraft
guns and missiles mounted on special vehicles. Infantry
are another story entirely. Infantry are tne nemisis of
tanks and there is a love/hate relationship. Tanks hate
infantry and infantry hate tanks, yet when the two are
on the same side they love each other.
Tanks destroy targets that are too tough for most
infantry and infantry keep the tanks safe from other
infantry. Most Israeli tank casualties were inflicted by
infantry during the Yom Kippur war.
Attacking is what tanks are primarily designed for.
Thier frontal armor is thickest and their weapons point
forward of their main gun. Anything in front of a tank
is going to get hurt and is unlikely to hurt the tank in
return.
The sides, rear, top and bottom of a tank are another
story completely. Although they are usually well armored
the armor is not nearly as thick as the front. That is
why infantry like to attack tanks from nearly any
direction but the front (plus tanks have no qualms about
running over infantry if they can't shoot them up
infantry know this).
Because large viewports would make the tank vulnerable
to rockets and enemy cannon, the viewports have to be
small. This means that when the crew is hiding behind
the armor they can't see very well. In fact if an
infantryman can get within ten meters of a Soviet built
tank then the tanker cannot see him unless he sticks his
head out. Also to minimize the weakpoints in the armor
the main guns are limited in how high and low they can
elevate. This means that if an infantryman can get
within twenty feet of the tank the tanker can't shoot
him with any of the tank weapons. The tanker can still
try to run over the poor guy though and tanks can move
fast.
This is why tanks need infantry. Enemy infantrymen to
the rear or flanks of a tank can be a major threat. If
the tank has infantry to keep off pesky enemy infantry
the tank becomes a true terror. Infantry can shoot at
enemy infantry on or near friendly tanks without fear
because tanks are bullet proof in the truest sense of
the word. Enemy infantry are not.
The problem with having infantry protect tanks is that
tanks can drive a lot faster and further than an
infantryman can run. If tanks are to be able to exploit
an advantage or pursue the enemy infantry must be able
to keep up.
This is where Armored Personel Carriers (APC's) or
Infantry Fighting Vehicles (IFV's) come into play.
Armored personel carriers are primarily designed to keep
up with tanks and carry infantry safely until they are
needed. The infantry inside an APC are protected from
all sort of battlefield nasty, like mortars and small
arms. APC's may mount some weapons but these are usually
limited. APC's may also be amphibious.

M2 Bradley IFV
An IFV is designed to transport infantry and fight
alongside them. IFV's are not tanks, they are basically
more heavily armed APC's designed to fight alonside
infantry. Units composed of IFV's and infantry are
classified as Mechanized Infantry.
The APC was 'born' in World War Two in the form a a 'half-track'.
The problem with half tracks was they didn't have any
overhead protection.
The Soviets were the first to deploy IFV's after World
War Two.
Tanks and IFV's are designed to work together. The
infantry, supported by the IFV's keep enemy infantry off
the tanks while the tanks destroy the enemy. Infantry
also provide many benifits to the tankers. Because tanks
are maintenance intensive and tank crews are small,
infantrymen can provide security to tank crews while
they repair or maintain their vehicles. If no infantry
are available then one or more of the crew has to stand
guard while the others work. It also means the crew gets
less sleep because they must have security. Exhausted
tank crews have many opportunities in the battle field
to make a fatal mistake.
Tanks have the armor to protect them against a frontal
assault but not an attack from the sides, rear, top or
bottom. If they did then they probably wouldn't need
infantry but design specifications are against having
too much armor. Besides, you can't put armor on the
treads and a tank without treads can't move. A
stationary tanks is a big target.
In World War Two there were some special anti-tank
grenades designed to be thrown on top of tanks. The
grenade would land on top of the tank and explode on the
weaker top armor. Since then the armor has become too
thick for grenades. Bigger grenades could be built but
they would be too heavy to throw effectively.
Artillery, despite a tanks armor is effective against
tanks. Artillery and mortars may not destroy the tank
but it may cause the tank to lose a track or destroy
valuable optics and equipment outside the tank. The
Soviets have a habit of using external fuel drums. These
fuel drums contain flamable liquid and are not armored.
Tanks are usually supposed to maintain one hundred
meters between tanks. This doesn't happen in most
terrains other than the desert. Usually natural terrain
will force tanks to move in a prescribed manner and that
is what infantry like to make tanks do. A city for
example forces tanks to use the streets. Enemy infantry
in side buildings hide and let the tanks pass by. Then,
whenever they want to, the enemy infantry open fire on
the weak sides and rear of the tanks, or they can throw
molotav cocktails down on the tanks where the burning
liquid can seep down into the engine through the vents.
A debate has raged for years about which should go
first, tanks or infantry. That debate is still going on.
If tanks lead the way there will be fewer casualties
among the infantry but more chance of losing a tank to
enemy mines, anti-tank rounds or traps. If infantry lead
the way the tanks may be safer but there will be higher
casualties among the infantry.
When tanks do work with infantry the tanks will usually
move at about twenty to thirty meters a minute rather
than the five hundred they are usually capable of.
In wooded or some other restrictive terrain, tanks and
IFV's will usually travel in single file. This reduces
the chance of running into mine fields. As the columns
get closer to the enemy they will break up into smaller
columns to avoid ambushes and the like.
Before the columns reach the enemy they will break apart
and form lines with armored personel carriers about a
hundred meters behind the tank line. The infantry will
dismount and move forward on foot.
If the infantry are not needed to tangle with enemy
infantry they will usually remain in the safety of their
APC's. During all this artillery will usually be
pounding the enemy positions in an attempt to kill them,
demoralize them and conceal the approach of the tanks.
The enemy may, if they are smart, be returning the favor
against the attacking tanks and infantry. It is the
attacker's goal to attack a weakened section of the
enemy, flanks are nice but not always practical. The
mobility of tanks and IFV's give them the ability to
move rapidly around the battlefield in an attempt to
catch the enemy by surprise.
The longer an assault takes the more chance there is the
enemy may recieve reinforcements, call in artillery, or
any number of nasty things. (Artillery delivered
trackbusting mines is a possibility).
The enemy usually has mechanized forces of their own
that can flit around the battle field so a rapid assault
is critical.
Retreating from a battle may mean abandoning the
infantry and that is usually a bad idea because the
grunts will take very heavy casualties.
When defending tanks are great. Usually the best method
is for the tank to wait just behind the crest of a hill.
When the enemy comes within range the tank will roll up
to the hill so only the turret is exposed, take a shot
and then roll back out of sight. This makes it hard to
hit the defender because of the small, briefly seen
target.
After firing from one position the tank will likely move
to another position and repeat the process. The
Egyptians lost a large number of tanks to the Israelis
in this manner because the Israelis kept pulling back
bleeding the Egyptians dry.
This doesn't work so well against infantry. Infantry can
be sneaky and the main gun of a tank does not work well
against infantry. Most of the rounds carried are
anti-tank, with very few, if any, anti-personel.
When tanks are positioned in the defense with infantry
they are usually placed behind the infantry and
primarily target enemy tanks. Since the defenders are
likely to be bombed by artillery the tanks are more
likely to control fire support assets (like artillery
and aircraft) because the tanks are more immune to
artillery than infantry.

AAV-7
Tanks don't do a whole lot when it comes to defending
against enemy infantry but they work very well against
enemy tanks. A tank defending alone against enemy
infantry, without the protection of friendly infantry is
probably going to be in big trouble.
Some tanks with special weapons (like flame throwers)
can be especially useful to infantry units. Other tank
weapons may include grenade launchers (mostly for smoke)
and laser range finders (which can blind enemy soldiers
if the tanker gets lucky). A type of claymore mine on
the outside of a tank can be used to discourage enemy
infantry from getting too close.
To defend themselves tanks often have smoke generators
and a mechanism that can spray diesel oil over a hot
engine part to create smoke quickly. The advantage of
smoke to a tank can be critical. Some missiles require
the gunner to maintain eye contact with the tank until
the missile hits. Most infantry carried missiles are
wire guided and if the shooter loses sight of the target
the missile will lose sight of the target.
When a tanker comes under fire by an anti-tank missile
he fires off as much smoke as he can and rapidly changes
course in an attempt to evade the missile. If he
survives he can take a shot at the missile launcher, if
he doesn't the point is moot.
Rockets are another story. Once a rocket is launched it
is gone. Smoke won't help but dodging will if the tanker
has the time (not always). Smoke does not work very well
if the missile launcher is equiped and using a thermal
sight to track the target. Thermal imagers see right
through smoke.
Because tanks are so fearsome there are a great many
ways to kill them. Tanks are tough however and in some
cases it may take more than one shot to get through the
armor. Jet fighters, helicopters, tanks, infantry,
artillery, and rocket batteries like to attack tanks.
The size and noise kind of gives them away and if you
ask me, I would rather not be in one when the shooting
starts.

Russian T-55 AM
There is another type of vehicle that some might
classify as a tank, called a Self Propelled gun (SP).
These are nothing more than artillery cannons mounted on
treads and having a light armor shell to protect them.
Unlike regular artillery cannon which are towed, these
are much faster to deploy and fire. The inside is
frequently roomier to allow the crew to move around. The
SP gun are superior to regular artillery because in
order to fire all they have to do is stop and figure out
where they are. In addition the crew has some protection
against small arms and mortars. The guns are usually a
much higher caliber than tank guns and the turrets
cannot rotate from side to side, being fixed forward.
SP guns are NOT tanks, they are self propelled artillery
cannons with light armor.
Another aspect of tank tactics is mines. Tanks hate
mines. In some cases all an enemy has to do is lay a
bunch of mines on the road. Place a sniper in the area
to keep the tankers from getting out and you have
effectively stopped a rapid advance. Mines do not have
to be massive explosives either. A mine designed to blow
a track off can cause serious harm. Mix the trackbusters
with anti-personel mines and any tanker would look for a
different route.
This can have a powerful effect during a battle.
Consider an infantry advance supported by tanks and
IFV's. If an artillery unit were to fire volleys of
trackbusters and anti-personel mines the attack could
quickly falter and grind to a halt.
Tanks can if they have the time shoot at the mines with
small arms. However, this is a slow time consuming
maneuver and an enemy sniper might take exception to
this.
Maintenance
One of
the biggest problems with tanks is maintenance. Tanks
require constant maintenance from thier crew and it
usually doesn't take much for a tank to break down. This
means tanks need plenty of spare parts, recovery
vehicles and time to conduct repairs and maintenance. In
order to keep a tank in peak condition about eight hours
a day must be spent on maintenance when the tank is very
active. That is a lot of hours and it can increase
according to climate and geography.
Consider the many aspects of maintenance. The tracks
usually wear out after one thousand kilometers. Then you
have to worry about the wheels and rollers. Replacing a
track is a tough demanding job because they are made of
metal and very heavy.

Two armoured vehicles in
the snow
The engine is another pain in the neck. Moving around
all that metal puts a lot of stress on the engine. The
last thing a tanker wants is for his engine to break
down in the middle of a battle.
The weapons also need attention. If they aren't cleaned
they can jam when they are desperately needed. A tank
that has its main gun become inoperable for some reason
is nothing more than a heavily armored machine gun on
treads with a big set of cross hairs painted on its
side.
The electronics are a nightmare of their own. The more
advanced a tank is the more electronics it has.
Targeting and range computers, night vision optics,
communication gear, laser range finders, ect. All that
slamming around the countryside is pretty hard on the
electronics which can be somewhat fragile. Military
electronics are built tough but still they take a lot of
abuse. Losing a radio antenna could mean losing
communications and that is bad.
One vicious trick if you can manage is to have a high
voltage wire suspended above a tank where the antenna
will hit it, but I digress.
Maintenance cannot be neglected. Third rate militaries
often have a problem with unmotivated crews that are
unwilling to do maintenance, some crews may not know
how, or a combination of the two.
When all is said and done tank crews only spend about
ten percent of their time actually inside their
vehicles. That is not a lot of time when you think about
it.
Logistics
Tanks
are very logistics intensive. They need fuel, the crews
need food and water, they need heavy ammo and they need
spare parts and replacement parts. Some tanks don't
carry more than fifty rounds. With each round weighing
over fifty pounds, getting enough ammo for a platoon can
be a daunting task.

Colums of armoured vehicles
SP guns are another story. They can fire a large volume
of rounds quickly and keeping them 'fed' is no easy
chore if they have to fire a lot.
Tanks, IFV's, and SP guns are all vulnerable when
refeuling and rearming. It can take up to an hour in
some cases and fuel trucks are not heavily armored. To
rearm panels must be opened in the tank to place the
rounds. A tank can run 400-600 kilometers without
needing to refeul but if fighting has been pretty
intense it may need to rearm.
Tank
and unit organization
In most
militaries a tank platoon will have three to five tanks
or IFV's. In the US it is four, in the former Soviet
Union it was three. In some militaries a platoon is
called a Troop. There are usually two to four platoons
in a company, called a Squadron in some militaries. Two
to four companies in a Regiment and a Brigade will have
two to five regiments. A division can have two or more
Brigades.
Soviet tactics are usually based on three. US tactics
frequently have four, sometimes three.
In older tanks there are usually four crewmen. On
commander, one gunner, one loader and one driver. In
newer tanks the position of loader has been removed.
The tank commander is the senior member and directs the
movement and firing of the tank. The gunner is the one
who aims and fires the gun. The driver, of course,
drives. Because the commander has the best view of
everthing he may tell the driver which way to turn how
far to go ect. Think of a partially blind man telling a
blind man how to drive and you get a picture of how
tanks operate.
The commander may stick his upper body out of his hatch
to see what is going on. This gives him an excellent
view because he is eight to ten feet up looking down
where he can see all around the tank. It also makes him
an excellent target.
All other crewmen, in most cases, can only stick thier
heads out of their hatch for a limited look around.
The tank commander is frequently an NCO. If he is the
unit commander then he is probably an officer, otherwise
he is likely to be a senior NCO.
The
Future
The
future looks grim for the tankers. Armor has almost
reached the most that can be mounted. If the tank gets
too heavy it will be severely limited to what kind of
bridges it can use, what kind of terrain it can
traverse, ect.
Anti-tank weapons are becoming more and more effective
and more widely available. An unsophisticated molotav
cocktail can destroy a tank if it gets into the engine
(not hard). More and more battles are likely to be
fought in cities where the infantry reign supreme.
There are different kinds of armor and they are being
built in layers. Although it is anybody's guess how many
hits it will take to penetrate armor and kill the crew
the end is not in much doubt.
All manner of tank killing units are organized, from
attack jets, helicopters, jeeps, infantry and artillery.
Every kind of unit can field an anti-tank element and
that element can be very effective.
Tanks are unlikely to become extinct however. They will
remain heavily armed and armored, mobile weapon
platforms that support infantry action and until the
individual infantryman carries a weapon that can easily
defeat a tank, then there will still be a place for
tanks on the battlefield.
One series I liked was the Bolo series about frequently
sentient battle craft. The Bolos fought all manner of
foe from humans to aliens. Although the series was
superb I seriously doubt Bolo's will become standard. A
Bolo can destroy quite well, but it cannot occupy
buildings, caves or space ships. In order to kill a lone
enemy soldier inside a building full of innocent
civilians the Bolo would have to destroy the building.
Humans are very intelligent and when we fight we fight
to win. We will use whatever means are available to gain
an advantage or nullify an enemy's advantage. Movies
frequently show infantry being crushed and killed as
tanks roll across the battle field virtually
invulnerable. The face of war is changing. Why would
infantry want to stand up and fight against tanks when
they could avoid the battle to begin with?
Tanks can vary a great deal. Something like a shotgun
could be used to shoot down incoming missiles. Maybe
lasers or some other energy weapon could be used.
On the drawing boards are tanks with smaller (faster)
turrets and smaller crews. This will decrease the size
of the tank. Furthermore, the armor may be heavily
sloped so that there is virtually no top armor and the
engine would vent out the back. This would make it
harder to pierce the frontal armor because of the steep
angle (the round might bounce off) and would reduce the
tanks infrared signature from above (the engine vent).
Current technology allows us to build robotic mines that
can detect a nearby tank at which time it shoots up an
explosive round. The round then locates the tank
(infrared) and plunges down on the weaker, top armor.
Future tanks will likely have a crew of one or two,
video cameras that will help the crew see more clearly,
targeting computers and various anti-missile and
anti-personel defenses.
With all the new systems and the smaller crew, tanks are
more likley to become like aircraft. A small crew to
operate the vehicle in combat and a support crew to help
maintain and repair it. Since the support crew will
likely consist of specialists it is unlikely to follow
the tank into battle.
Tanks are big and mean but they are far from
invulnerable if the defender knows what he is doing.
That is unlikely to change.
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